DisplayName = MXT-MV Husky TSV
AddDisplayName = ja_JP, MXT-MV ハスキーTSV
MaxHp = 160
ThrottleUpDown = 10.0
Speed = 0.7
MobilityYawOnGround = 9.0
StepHeight = 1.5
Sound = prop
MinRotationPitch = -90
MaxRotationPitch = 90
MobilityRoll     = 0
Gravity        = -0.15
GravityInWater = -0.1
DamageFactor   = 0.85
EnableNightVision = true
MaxFuel           = 1200
FuelConsumption   = 1.0
ThirdPersonDist = 8

OnGroundPitchFactor = 3.0
OnGroundRollFactor  = 3.8

;後退可能にする
EnableBack = true

; Tank or Car or Unknown
WeightType = Car

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos = 0.72, -0.24, -2.05, 2.02

HUD = bnr32_hud, none, none, none, gunner

AddSeat =  0.69, 0.79,  0.27
AddSeat = -0.69, 0.79,  0.27
AddSeat = -0.69, 1.07, -1.01
AddSeat =  0.69, 1.07, -1.01
AddGunnerSeat =  0.00, 2.20,-0.59, 0.00, 3.40, -0.59, false, -25, 4
AddSeat = -0.70, 1.45, -2.35
AddSeat =  0.70, 1.45, -2.35

;PivotTurnThrottle を0より大きい値にすると超信地旋回ができなくなる。デフォルトは0
PivotTurnThrottle = 0.1

; タイヤの回転スピード
PartWheelRot = 40
; タイヤを追加 X座標, Y座標, Z座標, 舵角(旋回時のタイヤのY軸の最大角度)
AddPartWheel     = -1.03,  0.33,  2.05, 30
AddPartWheel     =  1.03,  0.33,  2.05, 30
AddPartWheel     = -1.03,  0.33, -2.02
AddPartWheel     = -1.03,  0.33, -2.02

AddPartCanopy =  1.12, 1.58, 0.92, 0.0, 1.0, 0.0, -60
AddPartHatch =  -1.12, 1.58, 0.92, 0.0, 1.0, 0.0,  60
AddPartHatch =  -1.12, 1.86,-1.46, 0.0, 1.0, 0.0, -100
AddPartHatch =   1.12, 1.86,-1.46, 0.0, 1.0, 0.0, 100

AddTurretWeapon = gmw,    0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddTurretWeapon = gmw_fl, 0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddTurretWeapon = dispenser_water,    0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddTurretWeapon = dispenser_water2,    0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddTurretWeapon = dispenser_water3,    0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddTurretWeapon = dispenser_water4,    0.00, 2.95, -0.59, 0.0, 0.0, false, 5, 0, -360, 360, -25,  4
AddPartWeapon = gmw / gmw_fl, false, true, false,  0.00, 2.30, -0.59, 0
AddPartWeaponChild = false, true, 0.00, 2.74, 0.48

AddRack = container, 0.0, 1.20, -2.35,  0.0, 2.00, -3.85

InventorySize = 27

BoundingBox =  0.0, 1.0,  1.5,   2.6, 1.0,   0.90
BoundingBox =  0.0, 1.5, -0.5,   2.6, 2.0,   1.00
BoundingBox =  0.0, 1.5, -1.5,   2.6, 2.0,   1.10

AddRecipe = " G ",  "IXI",  "RIR",   G, glass, I, iron_ingot, R, redstone, X, iron_block
