DisplayName = T-90 MBT
AddDisplayName = ja_JP, T-90 主力戦車
MaxHp = 300
Speed = 0.6
Sound = mbt_run
ThrottleUpDown = 10.0
MobilityRoll = 0
Gravity = -0.1
GravityInWater = -0.1
DamageFactor = 0.0
EnableNightVision = true
CameraRotationSpeed = 30
StepHeight = 1.7
MinRotationPitch = -14
MaxRotationPitch = 5
DefaultFreelook = true
HideEntity = true
FlareType = 10
ThirdPersonDist = 8

MobilityYawOnGround = 3.0

HUD = mbt_hud

; 指定した高さまでの水に触れてもダメージを受けない
; 2であれば2ブロックまでダメージ無し
SubmergedDamageHeight = 3

OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 1.9

HideEntity = true

; Tank or Car or Unknown
WeightType = Tank

;SetWheelPos =  X座標, Y座標,  Z座標1, Z座標2, Z座標3 ...
; X座標のマイナス側は必要なし
SetWheelPos =  1.99,  -0.24,  3.63, 2.38, 1.03,  -1.07, -2.52

AddSeat =  0.00, 1.58, 0.44

AddCrawlerTrack = true, 0.23, -2.40,  -0.30/3.13, -0.17/3.46, 0.34/4.31, 0.61/4.42, 0.87/4.31, 0.98/4.04, 0.98/-3.32, 0.87/-3.59, 0.61/-3.70, 0.34/-3.59, -0.31/-2.12
AddCrawlerTrack = true, 0.23,  2.40,  -0.30/3.13, -0.17/3.46, 0.34/4.31, 0.61/4.42, 0.87/4.31, 0.98/4.04, 0.98/-3.32, 0.87/-3.59, 0.61/-3.70, 0.34/-3.59, -0.31/-2.12


AddTrackRoller = -2.32,  0.60,  4.04
AddTrackRoller = -2.32,  0.16,  3.13
AddTrackRoller = -2.32,  0.16,  2.08
AddTrackRoller = -2.32,  0.16,  1.03
AddTrackRoller = -2.32,  0.16, -0.02
AddTrackRoller = -2.32,  0.16, -1.07
AddTrackRoller = -2.32,  0.16, -2.12
AddTrackRoller = -2.32,  0.60, -3.32

AddTrackRoller = 2.32,  0.60,  4.04
AddTrackRoller = 2.32,  0.16,  3.13
AddTrackRoller = 2.32,  0.16,  2.08
AddTrackRoller = 2.32,  0.16,  1.03
AddTrackRoller = 2.32,  0.16, -0.02
AddTrackRoller = 2.32,  0.16, -1.07
AddTrackRoller = 2.32,  0.16, -2.12
AddTrackRoller = 2.32,  0.60, -3.32

AddWeapon = 2A46M-1_APFSDS,  0.00, 1.61, 0.44,  0.0, 0.0, true,1, 0,-360,360, -14, 5
AddWeapon = 2A46M-1_HEATMP,  0.00, 1.61, 0.44,  0.0, 0.0, true,1, 0,-360,360, -14, 5
AddWeapon = 2A46M-1_HE,      0.00, 1.61, 0.44,  0.0, 0.0, true,1, 0,-360,360, -14, 5
AddWeapon = 9M119M,          0.00, 1.61, 0.44,  0.0, 0.0, true,1, 0,-360,360, -90, 90
AddWeapon = mg_coaxial,      0.00, 1.61, 0.44,  0.0, 0.0, true,1, 0,-360,360, -14, 5
AddPartWeapon = 2A46M-1_APFSDS / 2A46M-1_HEATMP / 2A46M-1_HE, false, true, false,  0.00, 1.58, 0.44, 0
AddPartWeaponChild = false, true, 0.00, 1.60, 1.81
AddPartWeaponChild = false, true, 0.00, 1.60, 1.81, 0.5

EnableBack = true

MotionFactor = 0.9

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 11
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 300
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 0.98

MaxFuel         = 1200
FuelConsumption = 2.0

AddTexture = t-90_2

AddRecipe = "XIX",  " I ",  "III",  X, iron_block,  I, iron_ingot

BoundingBox =  0.0, 2.5, 0.44,   1.4, 1.0,   0.80

BoundingBox =  0.0, 0.5, 2.1,   4.4, 1.5,   0.80
BoundingBox =  0.8, 1.6, 1.1,   1.9, 1.0,   0.80
BoundingBox = -0.8, 1.6, 1.1,   1.9, 1.0,   0.80
BoundingBox =  0.0, 1.5,-1.3,   3.0, 1.0,   1.00
BoundingBox =  0.0, 0.5,-1.4,   4.0, 1.5,   1.10
